![]() We worked from the understanding that the business model is going to open the doors to a lot more players, and you’ll have potentially a more diverse audience with arguably more casual than the hardcore niche. What’s been the key to ArenaNet’s approach with Guild Wars 2? This really opens up a good opportunity for the developer to understand that really the best game that you can make for a customer is the one the customer is telling you to make, or at least giving you advice on. While MMOs have certainly evolved, I still think there are certain staples within MMO design that have outstayed their welcome. I wouldn’t go so far as to saying they were spreadsheet design, but many of the early MMOs were niche in terms of fundamentals and mechanics of gameplay. ![]() MMOs at one point were a niche, mainly because of the technology required to play them and the way in which they were designed.
0 Comments
Leave a Reply. |